Short answer
ConfirmedTen Grand Theft Auto VI vehicles appear in material Rockstar itself published: seven named models, and three vehicle types Rockstar depicts and describes without attaching a model name. That is the whole set that meets our standard as of 29 July 2026. Longer lists exist elsewhere, and most of their extra entries are not leak-derived — they are model names the community has read off official trailers and screenshots. That is a different standard rather than a dishonest one, and we set out the difference below.
The vehicles below all come from Rockstar's own material: the pre-order announcement of 24 June 2026, the Ultimate Edition and Vintage Vice City Pack contents reported by Kotaku from Rockstar's own pre-order page, and Rockstar's Only in Leonida region pages. The game is not out. It releases 19 November 2026 on PS5 and Xbox Series X|S, and the countdown page tracks the date.
Why this list is shorter than every other one
Search for a GTA 6 vehicle list and you will find databases running to well over a hundred entries. GTABase, the largest, currently lists 163. They have manufacturer breakdowns and class filters. They look authoritative, and it is worth being precise about what they are, because the usual accusation thrown at them is wrong.
Most of those entries are not leak-derived. GTABase attributes its main list to vehicle "appearances in the official trailers of the game and official screenshots" — that is, community identification of Rockstar-published footage. It then carries a separate, additional list of vehicles "that have never appeared in a Grand Theft Auto game before, but have been spotted in the leaked footage from September 2022". Two lists, two standards, and the site says which is which.
So the difference between their number and ours is a difference of method, not of honesty.
Our standard is that it has to be in something Rockstar published — visible or named — and it does not matter who noticed it first. A vehicle in a Rockstar trailer is Rockstar-published whether we spotted it or a wiki did. The evidence is the frame, not the finder. Every row in the table above cites the Rockstar material it came from, so you can go and look.
Two things that standard still keeps out, and the exclusions are the whole of it.
Nothing from the September 2022 breach, at any confidence level, ever. Some entries elsewhere do come from it: roughly 90 clips of an in-development build, stolen out of Rockstar's internal systems and posted publicly. Our reason for refusing them is legal before it is editorial. Take-Two Interactive protects its intellectual property aggressively and has pursued fan projects over far less; MapDex is an unofficial resource built to still be here in 2030, and stolen material is not a foundation to build one on. That the footage is also unreliable — nearly four years old, from a game that changed, with no way to say which vehicles survived — is a second reason, not the first.
And nothing that rests on a third party's reading of a frame. Rockstar's own image descriptions say "a classic green sports car", "the exterior of a turquoise muscle car", "a yellow vehicle with an open scissor door". Those cars are real and they are in official images. The model names attached to them elsewhere are identifications — expert ones, frequently correct — but they are an inference about what a few pixels depict, and an inference is not something we can cite. So the car stays off the list until something official names it or the game ships. That is the actual reason this table has ten rows rather than 163: not that the other entries are dishonest, but that the step from "a green sports car is visible" to "the Grotti Turismo is confirmed" is a step we cannot show our working for.
The prosecution over that breach is also not finished, which is worth knowing before anyone describes it in the past tense. Arion Kurtaj was found unfit to stand trial in 2023; a jury held a trial of the facts only and he received an indefinite hospital order rather than a conviction. As of July 2026 he is out of the secure hospital and awaiting a retrial listed for November 2026 — the month the game ships.
What vehicles has Rockstar actually published?
Ten, listed above, and they divide into two kinds worth keeping apart.
Seven are named models. Almost all come from the Ultimate Edition and the Vintage Vice City Pack — pre-order bonus vehicles, which Rockstar had a commercial reason to name and photograph. They are not a representative sample of the game's garage. They are the vehicles marketing needed to show.
That produces some quirks. The ’55 Vapid Stanier is a period sedan from the Vice City-themed bonus pack. The ’95 Grotti Cheetah is a sports classic that Rockstar describes as "an ode to Shore Drive". The Vapid Ganado is Jason's low-riding pickup, shown with a retro mod kit already applied. The ’67 Vapid Dominator Buggy is an off-roader — Rockstar calls it "a Mud Club monster" and pitches it at the backwoods of Mount Kalaga — stored at the Paradise Garage in Watson Bay, and the Shitzu Squalo is a boat moored at Washington Beach. Both are named with specific locations, which is unusual and useful, because it means those two vehicles have confirmed positions we can plot on the interactive map.



The Dinka Enduro is a motorcycle, which Rockstar's own image caption calls "a green Dinka Enduro motorcycle parked outside of a garage". The Crest kayak is a kayak. That is the seven.



Three are vehicle types Rockstar shows without naming a model: the airboat, the jet ski and the ATV. A type earns a row when Rockstar's own words name it, someone is operating it in the frame, and no named model in the list already covers it. Airboats clear that three times over — Rockstar's Grassrivers images show crewed airboats, one with a passenger aiming a gun at the nearest alligator — and no airboat has appeared in a Grand Theft Auto game before. People are jet skiing behind the boat party in the Leonida Keys. An ATV jumps behind four dirt-bike riders in Mount Kalaga, and more are doing tricks on a road in Vice City.
That test excludes a great deal, deliberately. Cars, vans, pickups and police cars are in almost every official image, and "car" is not a database row. Dirt bikes appear repeatedly, and Rockstar's Port Gellhorn copy even says "jump on a dirt bike and hold onto your wallet" — but the Dinka Enduro already occupies that slot, and listing a class alongside its own model is exactly how one vehicle gets counted twice.
The one candidate we left off on purpose is not a vehicle at all. A Pegassi dealership appears in an official screenshot: Rockstar's description reads "a white Grotti Cheetah with a minimalist, retro-futuristic livery is parked in front of Pegassi". That confirms the manufacturer exists in the game. It confirms no car.
That distinction is the whole method of this page in one line. A dealership sign is proof of a brand and nothing more. Writing "Pegassi Infernus confirmed" on the strength of it would be a guess about which model that brand ships in this game, and a guess is what we are trying not to publish. So Pegassi goes on the manufacturer list and stays off the vehicle list until a model is named.
It is also worth being clear about what the Ultimate Edition and Vintage Vice City Pack vehicles are. They are bonus content attached to a purchase tier, covered in full in the editions guide. Rockstar's edition comparison flags each benefit as Ultimate-only or available on both tiers, so which vehicles a Standard Edition buyer is handed at the start is on the record. What is not on the record is whether those same vehicles also spawn in traffic or sit in a dealership for a Standard Edition player to buy. Bonus vehicles in previous Rockstar releases have gone both ways.
Which manufacturers are in GTA 6?
Six can be confirmed from the material above: Vapid, Grotti, Dinka, Crest, Shitzu and Pegassi.
All six are returning names. Vapid has been the Ford analogue since Grand Theft Auto IV. Grotti stands in for Ferrari, Pegassi for Lamborghini, Dinka for Honda, Shitzu for a marine and motorcycle maker, Crest for outdoor equipment. Rockstar reusing its fictional manufacturer stable in a new game is the expected outcome, not a surprise, but it is worth stating that the confirmation here is direct rather than inferred — these names appear in official images and copy.
What we cannot tell you is how many manufacturers exist in total. Previous games carried between 30 and 60. Six is what has been shown, not what will ship.
The Classic Car Collection
This is the part of the vehicle picture that matters most to a completion tracker, and it comes with a condition attached that most coverage leaves off.
Rockstar has announced a collect-them-all activity called the Classic Car Collection: abandoned project cars scattered across the open world, commissioned by a character called Wyman. Find them, presumably return them, and something happens.

It is Ultimate Edition content. Rockstar's own edition comparison marks the Classic Car Collection as included with Ultimate and not with Standard. For a completion tracker that is not a footnote — the one confirmed collect-them-all activity in the game is, as things stand, a $20 upgrade away for a Standard Edition player. Whether the base game contains an equivalent has not been said.
Beyond that, the confirmed description runs out. No count. No locations. No reward. No indication of whether it feeds the completion percentage — and it is worth knowing that in Grand Theft Auto V several collectible sets contributed nothing to the official figure at all, which is covered in the guide to how Rockstar's 100% model works.
It is still the only officially confirmed vehicle-hunting collectible in Grand Theft Auto VI. When locations are verified after launch, they will appear as a tracked category on the collectibles tracker and as markers on the map, labelled with the edition they require.
Where do you store and modify vehicles?
Two systems are confirmed.
Personal Garages exist, and Rockstar names exactly two of them: the Shore Court personal garage near Ocean Beach, and the Paradise Garage in Watson Bay. Each has a weapon locker and, in Rockstar's phrasing, "a secure place to deposit stolen goods to be fenced" — which ties the vehicle system directly to loadout management, covered on the weapons page. Rockstar also shows the Vapid Ganado, Dinka Enduro and Crest kayak stationed outside Jason's safehouse, so multi-vehicle storage is not limited to the two garages. How many garages the game has in total has not been published, and neither has been described as spread across the state.
Mod shops are confirmed by name, and there are two of them: Rideout Customs, for which Rockstar gives no location at all, and One-Eyed Willie's Mod Shop in Lake Leonida, which specialises in off-road modification and hand-painted work and is flagged "only open for business with the Ultimate Edition". Rockstar's copy for Rideout cites "detailed interiors, exquisite rims, donk stylings" — a customisation suite at least as deep as Los Santos Customs, with an explicit nod to Southern lowrider and donk culture that fits the setting.


Paradise Garage is not a mod shop. Rockstar describes it only as somewhere to store the ’67 Dominator Buggy, with a weapon locker and a fencing drop-off. Several sites list it as a customisation location; that is a misreading of the same sentence.
Of the two mod shops, only One-Eyed Willie's has a stated location, so it is the one that can be plotted now. Rideout Customs waits for a coordinate.
What about aircraft?
This is where an earlier version of this page was wrong, and the correction is worth making plainly rather than quietly. It said no aircraft had been shown. Aircraft are shown, repeatedly: a news helicopter over a tree-filled ridge in Mount Kalaga, a police helicopter above the Squalo, a helicopter and two police cars chasing a pickup truck through the Grassrivers swamp, a seaplane over the water in the Leonida Keys, a jet passing a Vice City sign, and a man sitting in a plane in one of the story images.
What none of them has is a name, and none is shown with a player at the controls. Every one is ambient or NPC-flown, and not one is identified by manufacturer or model. So aircraft are confirmed to exist in Leonida's skies, and they are not on the list above, because that list is of vehicles and nothing published establishes that any of these is one you get to fly. Given the series' history, some will be. That is inference from precedent, and it stays labelled as such — any list presenting named GTA 6 aircraft as confirmed is not working from an official source.
When does the full vehicle database arrive?
At launch, and continuously after it.
The game releases 19 November 2026. There is no PC version at launch, which is covered in the PC release status guide, and that matters here more than anywhere else on the site: no PC build means no clean datamining, so vehicle data will be assembled by players from the released game rather than extracted from files in the first 48 hours. It will arrive slowly and unevenly.
MapDex will publish individual vehicle pages as each one is verified in the shipped game — handling class, dealership and price where one exists, spawn locations plotted on the map, and whether it is required for anything trackable. Each will carry a confidence label. Nothing gets a page because a 2022 clip suggested it might exist.
Until then, this hub is the honest answer: seven named models, three vehicle types, one manufacturer without a car attached, one confirmed collection activity, and a clear account of the standard everyone else is using instead.









