Short answer
ConfirmedSeven Grand Theft Auto VI weapons appear in material Rockstar itself published — three named models and four that Rockstar shows or describes without giving a name. That is the whole set that meets our standard as of 29 July 2026. The longer databases published elsewhere carry model names identified from trailer frames alongside entries taken from footage stolen from Rockstar in September 2022, and the widely repeated "16 weapon types" figure is a journalist's count of official screenshots, not a Rockstar statement.
The weapons below all come from Rockstar's own material: the pre-order announcement of 24 June 2026, the Ultimate Edition and Vintage Vice City Pack contents reported by Kotaku from Rockstar's pre-order page, and Rockstar's Only in Leonida region pages. The game is not out. It releases 19 November 2026 on PS5 and Xbox Series X|S — the countdown page tracks the date.
Why our weapon list is seven entries long
Every competing GTA 6 weapon list is longer than this one, and the reason is a difference of standard rather than of knowledge. It is worth setting out precisely, because the lazy version of this argument — "everyone else is publishing the leak" — is not true.
GTABase, one of the larger databases, states that its confirmed weapons are drawn from "the official trailers, official screenshots, or the leaked footage from September 2022". PC Gamer counts 19 guns from official material alone. So most of what those lists carry is community identification of things Rockstar itself put out, and only some of it is leak-derived.
Our standard is that it has to be in something Rockstar published — shown or named — and it makes no difference who noticed it first. A gun in a Rockstar screenshot is Rockstar-published whether we found it or a wiki did. The evidence is the frame, not the finder. Every row above cites the Rockstar material behind it, so you can go and check.
Two exclusions do the real work.
Nothing from the September 2022 breach, at any confidence level. Some entries elsewhere do come from it: roughly 90 clips of an in-development build, stolen out of Rockstar's internal systems and posted publicly. The reason we refuse them is legal before it is editorial — Take-Two Interactive enforces its intellectual property hard and has come after fan projects for far less, and MapDex is an unofficial resource designed to still be here in 2030. That the build also predates release by nearly four years, in a period when weapon rosters get cut and renamed and rebalanced, is a second reason rather than the first.
And nothing that rests on a third party's reading of a frame. Rockstar's own descriptions say "Jason holding and aiming an automatic weapon", "one holds a gun aiming at the alligator closest to him", "a collection of weapons and a bag full of cash on the backseat". Those guns are real and they are in official images. The model names attached to them elsewhere are identifications — usually expert, usually right — but they are an inference about what a few pixels depict, and an inference is not a citation. Where Rockstar names a weapon type we list the type; where only a shape is visible, we list nothing until the game ships.
The case arising from that breach is also still open. Arion Kurtaj was found unfit to stand trial and received an indefinite hospital order in 2023 rather than a conviction; as of July 2026 he has left the secure hospital and a retrial is listed for November 2026.
What weapons has Rockstar confirmed?
The seven listed above, and their provenance shapes the set. Three carry model names; four do not.
The three named ones are all Ultimate Edition or Vintage Vice City Pack items — the weapons Rockstar had a commercial reason to photograph and name. They tell you about the game's texture rather than its arsenal.
The Girardi ES9 is Jason's custom pistol and the Klose K17 is Lucia's. Rockstar's description of the pair is one sentence — "personalized sidearms with detailed engravings" — and that is genuinely all it says. It does not say what the engravings read. A specific phrase, "Sua Sponte", the US Army Rangers motto, is attached to the ES9 across a lot of coverage and it fits Jason's backstory neatly; it appears nowhere in Rockstar's material, so we are not printing it as fact. What the two pistols do establish is that both protagonists carry personalised sidearms, which is a first for the series.
The Hawk & Little Morgan revolvers are the most detailed item Rockstar has shown. They come as an engraved his-and-hers pair with palm-tree grips, fitted with a high-performance scope, and are described as carrying "classic Vice City stylings sourced from the Vercetti Estate" — a direct line back to the 1986 game.

The four unnamed entries are weapons Rockstar shows and describes in its own words, without ever attaching a model name. They qualify on the same evidence as everything else here, and listing them as types is the honest way to carry them: the weapon is real, the name is not published, and pretending otherwise in either direction would be a choice we could not defend.
A submachine gun appears in the Vintage Vice City Pack carrying, in Rockstar's words, "an iconic weapon pattern that echoes the excess of the past", and Rockstar's own caption puts it in Jason's hands. The tropical pattern is frequently described as a Tommy Vercetti reference; that belongs to the revolvers above, not to this.

A rifle appears twice on Rockstar's Only in Leonida pages: "two people holding rifles walking side by side through the woods of Mount Kalaga National Park", and a third figure "holding a rifle" aboard an airboat in the Grassrivers. Rockstar's word is "rifle" and nothing published narrows it any further — not to a class, not to a model. Anyone telling you which rifle is reading the pixels.
A switchblade appears in the caption of the revolvers image: "pictured with a switchblade and ammo". A baseball bat appears in Port Gellhorn, where Rockstar describes a man "holding a baseball bat resting on his shoulder". Both are melee weapons, both are series staples, and in both cases what we have is a Rockstar-published sighting rather than an assumption from precedent — which is a meaningful difference even though the conclusion looks the same.
Note what this set is still not. No shotgun, no sniper rifle, no explosive, no launcher of any kind appears anywhere in Rockstar's published material — we checked, and the words are simply absent. Those categories have featured in every Grand Theft Auto game and will almost certainly feature in this one. But that is inference from series history, and inference is not a source.
Did Rockstar confirm 16 weapon types?
No, and this one is worth pulling apart because it is quoted everywhere as if it were official.
The figure ran on ixbt.games on 5 July 2026 under a headline saying Rockstar had confirmed 16 weapon types. It did not. Rockstar has published no weapon count at all. The number came from HobbyConsolas two days earlier, on 3 July, which counted distinct firearms visible across Rockstar's published images and screenshots. That is legitimate journalism and the count may well be accurate.
It is also not the reason it stays off the table above. The guns HobbyConsolas counted are in Rockstar's material, so by the standard this page applies they are admissible in principle — who did the noticing is not the test. The problem is narrower and more boring: a count is not a list. It names no individual weapon and cites no image per weapon, so there is nothing to put in a row and nothing for a reader to check. If someone publishes which 16, with the Rockstar image behind each, that is a different conversation.
Treat the figure itself as Reported. Three things follow. HobbyConsolas' own wording is "al menos 16 armas" — at least 16 — so it is explicitly a floor rather than a total. The count covers firearms and excludes melee weapons, so it is not a weapon total in the sense most people read it as. And because different outlets draw the category boundaries differently, the number moves depending on who is counting.
The same caution applies to the widely repeated claim that Grand Theft Auto VI uses a limited carry or loadout system — restricting you to a few weapons at a time rather than the series' traditional bottomless inventory. There is no official source for it. It is usually justified by pointing at the confirmed weapon lockers, on the reasoning that lockers only make sense if carrying capacity is constrained. That is a plausible argument. It is not a confirmation, and it is not how we will label it until Rockstar or the shipped game says so.
What weapon systems are confirmed?
Two, both directly stated.
Weapon customisation covering grips, engravings and scopes. The Morgan revolver demonstrates all three at once — palm-tree grips, engraving, high-performance scope. This suggests customisation is cosmetic and functional in the same menu rather than split, though the interface has not been shown.

Weapon lockers inside Personal Garages, used for loadout customisation. Rockstar names two such garages — the Shore Court personal garage near Ocean Beach and the Paradise Garage in Watson Bay — and gives both a weapon locker alongside "a secure place to deposit stolen goods to be fenced". Those two are the whole confirmed set; nothing published says garages are spread across the state. The garage system is covered in more depth on the vehicles page, since the same buildings hold both.
What is unknown: locker capacity, whether loadouts are per-character, whether lockers share contents across locations, and whether any weapon is locker-exclusive.
Where will weapons be on the map?
Once locations are verified, weapon pickups, gun shops and Personal Garage lockers all become map markers. Fixed, findable points are exactly what the interactive map is for, and any weapon tied to a one-time pickup rather than a shop becomes a candidate for the collectibles tracker.
Nothing is plotted yet, because nothing has a verified coordinate. The map ships pre-launch with speculative-confidence markers clearly labelled as such, and fills in properly from 19 November.
When does the full weapon database arrive?
At launch, and steadily after it.
There is no PC version on day one — see the PC release status guide — which means no file extraction and no complete weapon table in the first 48 hours. Stats will be assembled by players testing weapons in the released game. That process is slower and messier than datamining, and it is the reason a lot of sites will keep quietly serving 2022 data long into launch week.
MapDex will publish a page per weapon as each is verified: damage, fire rate, range, capacity, cost, where it is found or bought, and what customisation it accepts. Each carries a confidence label. Until then, seven weapons — three with names, four without — and an honest account of the rest is what this page is.

